Unity 3D horror game with one button heart rate monitor control
Ten projekt otrzymał 26 ofert od utalentowanych freelancerów ze średnią ceną ofert wynoszącą $2800 USD.Otrzymaj darmowe wyceny do podobnego projektu
Budżet Projektu$1500 - $2500 USD
Hello, we are a video game company that out-sources their projects in order to create a collaborate environment with our international communities and hire potential longstanding clients that will grow alongside us.
For our next project we need a casual 3D game in which the user can’t let go of a button on the screen, while their heart rate is also monitored. The system will track the users heart rate and if it goes to high they will fail their objective. Although it is not possible to monitor heart rate with the Unity3D platform in a traditional sense, we are looking for an alternate script or method to overcome this.
Upon completing their objectives, the user will be rewarded with points which they can use as a virtual currency to unlock more rewards, however they can also gain points by viewing video ads and inviting their friends or taking and sharing a screenshot through social media. There will be an option to purchase virtual currency valued at $0.99.
Since it is a horror game your team will be responsible for the games art and required to animate the characters, lighting effects, ambiance and implement the required sound design for an overall cinematic effect. The game must have a modern and simple, but highly impactful art direction that scares the user. You will be given a number of pre-made 3D models, 2D art and assets in order to work more effectively with the production. It must be on the rails, so the usage of the Unity Camera is a must. You will be given complete freedom to create the scenes as you which.
Unity asset store plugins will be provided in case you need additional support, you may also request for us to purchase plugins that you deem necessary to improve the production.
The project will run for a total of 14 days, until October 27th. It must be completed before this timeframe. The last week being focused on perfecting the product. A very basic and simple multiplayer mode might be added to game and thus requiring additional time to complete, but will only be expanded if the projects timeframe is realistic as the single-player mode must take priority. Additional compensation will be awarded, subject to negotiation.
Your team must work extensively on optimizing the experience as the video game must not surpass 50 mb on android, 75 on iOS and 85 on Windows 10. Windows 10 is not a requirement if the overall script is too difficult, so work extensively on the iOS and Android platforms.
You are free to also add anything that you find more exciting to the project, we thrive on teamwork and believe that with cooperation it is possible to achieve great things. We have a perfect feedback and a 30% re-hire rate.
Four different milestones will be created, but none will be released until the project is finalized. The initial milestone will be of given once a hard prototype is finished, excluding the heart monitor system. These terms must be accepted.
This video games is the first of three projects that our company will be developing within the next 14 weeks. Successfully being awarded this project and completing it will secure a long-standing contract with our team.
- The project must be accepted by a TEAM of at least a 3D artist with experience with animation, 2D artist with knowledge on UI design and animations. Finally, a programer with excellent understanding of the Unity 3D framework and cross-platform scripting.
- The team must an NDA (non-disclosure agreement), be communicative through Skype and send a scene file every 48 hours.
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