CheckPoint: Inventory Program Part 1
„FƒnChoose a product that lends itself to an inventory (for example, products at your
workplace, office supplies, music CDs, DVD movies, or software).
„FƒnCreate a product class that holds the item number, the name of the product, the number
of units in stock, and the price of each unit.
„FƒnCreate a Java application that displays the product number, the name of the product, the
number of units in stock, the price of each unit, and the value of the inventory (the
number of units in stock multiplied by the price of each unit). Pay attention to the good
programming practices in the text to ensure your source code is readable and well
documented.
CheckPoint: Inventory Program Part 2
„FƒnModify the Inventory Program so the application can handle multiple items. Use an array
to store the items. The output should display the information one product at a time,
including the item number, the name of the product, the number of units in stock, the
price of each unit, and the value of the inventory of that product. In addition, the output
should display the value of the entire inventory.
„FƒnCreate a method to calculate the value of the entire inventory.
„FƒnCreate another method to sort the array items by the name of the product.
CheckPoint: Inventory Program Part 3
„FƒnModify the Inventory Program by creating a subclass of the product class that uses one
additional unique feature of the product you chose (for the DVDs subclass, you could use
movie title, for example). In the subclass, create a method to calculate the value of the
inventory of a product with the same name as the method previously created for the
product class. The subclass method should also add a 5% restocking fee to the value of
the inventory of that product.
„FƒnModify the output to display this additional feature you have chosen and the restocking
fee.
CheckPoint: Inventory Program Part 4
„FƒnModify the Inventory Program to use a GUI. The GUI should display the information one
product at a time, including the item number, the name of the product, the number of
units in stock, the price of each unit, and the value of the inventory of that product. In
addition, the GUI should display the value of the entire inventory, the additional attribute,
and the restocking fee.
CheckPoint: Inventory Program Part 5
„FƒnModify the Inventory Program by adding a button to the GUI that allows the user to move
to the first item, the previous item, the next item, and the last item in the inventory. If the
first item is displayed and the user clicks on the Previous button, the last item should
display. If the last item is displayed and the user clicks on the Next button, the first item
should display.
„FƒnAdd a company logo to the GUI using Java graphics classes.
Final Project: Inventory Program Part 6
„FƒnModify the Inventory Program to include an Add button, a Delete button, and a Modify
button on the GUI. These buttons should allow the user to perform the corresponding
actions on the item name, the number of units in stock, and the price of each unit. An
item added to the inventory should have an item number one more than the previous last
item.
„FƒnAdd a Save button to the GUI that saves the inventory to a C:\data\[login to view URL] file.
„FƒnUse exception handling to create the directory and file if necessary.
„FƒnAdd a search button to the GUI that allows the user to search for an item in the inventory
by the product name. If the product is not found, the GUI should display an appropriate
message. If the product is found, the GUI should display that product¡¦s information in the
GUI.