Find Jobs
Hire Freelancers

Do some 3D Modelling -- 2

$10-30 USD

W trakcie realizacji
Opublikowano ponad 8 lat temu

$10-30 USD

Płatne przy odbiorze
Objectives of the project Problem Statement: Create a polygon model of HORSE. As this model is going to be animated after putting bones so you need to consider muscles flow also while developing the model. Its recommended to find out the muscles flow through Google search and then do the modeling. You need to send us 1. Reference images used for the modeling. 2. Block level of modeling (.mb /.max file and render images of two different perspective views.) Among various stages of modeling Block level is the level where you finsh your basic shape of model. After finishing this stage only , we start giving detailing to the model. If you are not developing whole model with a single basic object (like cube or sphere) even then also block modeling should be done for each and every parts. 3. Unsmooth stage of model(.mb /.max file and render images of two different perspective views.) 4. Smooth model (.mb /.max file and render images of two different perspective views.) 5. Wireframe render(in .jpeg format) of final output.(of any perspective view) PS: If you are creating models not with a single object(like cube or sphere) then for final output you will need to combine all these individual parts .Then only it will be considered as complete [login to view URL] provide complete model ready for rigging and animation. Documentation should cover at least the following points in details: A. Cover page (creative, attractive and relevant to the subject) B. Project details D. Specification E. Pre-production [login to view URL] the reference of model.    [login to view URL] the front ,side,top and perspective of character. F. Production [login to view URL] description of the various stages while making it (include images also) Various stages are like while creating eye,nose which technique and tool is used. [login to view URL] jointing Ear with head(if you are doing modeling in this way) which tools and method is used. G. Post-production [login to view URL] from your point of view why this technique (Whatever you are using) is better than other available option.[here technique means modeling type (like polygon,mesh,nurbs etc)and use of tool available in that.] [login to view URL] all Rendered images as described in problem statement. Technology: MAYA/3Ds Max Projects duration: As mentioned in the schedule. Execution Plan/ Steps of making the model 1. Get the reference of model. 2. Draw the front ,side,top and perspective of character. 3. Create a block model of character. (From this stage only you will need to consider muscles flow of character) 4. Start detailing on the block model. 5. Apply smooth on model. 6. Add bones and check the flexibility of model according to muscles. 7. If any modification require, delete or detach the bones and do the modification.
Identyfikator projektu: 8689508

Informację o projekcie

1 oferta
Zdalny projekt
Aktywny 9 lat temu

Szukasz sposobu na zarobienie pieniędzy?

Korzyści ze składania ofert na Freelancer.com

Ustal budżet i ramy czasowe
Otrzymuj wynagrodzenie za swoją pracę
Przedstaw swoją propozycję
Rejestracja i składanie ofert jest bezpłatne

O kliencie

Flaga INDIA
Chennai, India
0,0
0
Członek od gru 11, 2013

Weryfikacja Klienta

Dziękujemy! Przesłaliśmy Ci e-mailem link do odebrania darmowego bonusu.
Coś poszło nie tak podczas wysyłania wiadomości e-mail. Proszę spróbować ponownie.
Zarejestrowani Użytkownicy Całkowita Liczba Opublikowanych Projektów
Freelancer ® is a registered Trademark of Freelancer Technology Pty Limited (ACN 142 189 759)
Copyright © 2024 Freelancer Technology Pty Limited (ACN 142 189 759)
Wczytywanie podglądu
Udzielono pozwolenia na Geolokalizację.
Twoja sesja logowania wygasła i zostałeś wylogowany. Proszę, zalogować się ponownie.