Use Only "Object Pooling" Rather than Destroy for Shooting Bullets from AI
$30-250 USD
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Opublikowano około 7 lat temu
$30-250 USD
Płatne przy odbiorze
Please Only Bid if you know how to use "Object Pooling". Looking for an expert who knows Object Pooling.
I have an AI already configured to move naturally on the terrain. But it is not armed with weapons. I need a Unity programmer to arm it with a weapon, load bullets onto Object Pool, and reactivate rather than destroy bullets, then fire it off. Don't want to destroy bullets. Only want to use Object pool method in Unity. Please use the free Bandicam video recorder to record as you make changes, and deliver the video along with the fixed project to me.
Hello, Unity developer here. Its right up in my alley, I use to do object pooling for performance optimization. Let me know if I can be of assistance. The 3 days estimates is just a safe estimate, I would be able to finish it in less than 3 days actually.
Hi I'm a game developer. I can get your project done I just have couple of questions. I have studied object pooling but never needed it before but won't be a problem to make it.
Hi,
I'm interested in this project.
I know how object pooling works - you don't instantiate and destroy objects - but get them from the object pool and return(deactivate) them back.
I can implement this for you.
Best regards,
RentAGuru
There's really not much to say, I can have an object pool set up within an hour and have you firing bullets after two.
It's a simple thing and, in all honestly, the only part of this outside my scope of knowledge is whatever bandicam is.