Long time freelancer. First time onsite.
Professional Game Developer -Unreal Engine 4
3D Modeler and Animator -Blender
3D Texturing -Adobe Substance Painter
Currently working part-time as a VR/AR researcher at the Video Analytics Lab at Pakistan's Naval Research and Development Institute.
Developing Body Harvest Remastered. A GTA-style open world game, remastering an old classic; "Body Harvest N64", known as the predecessor to the GTA franchise.
Developed various game systems for small clients such as Turn-based Systems, Attack and Ability Systems, Opponent AI, Inventory Systems, Modular Character Creation System, Game Assets, 3D models, ArchViz and much more.
I had a great experience hiring and working with. Although he did not have the same testing equipment at his end, he was able to remote into mine and come up to speed in no time, exhibiting his expertise in the required skill set for my project. He was able to troubleshoot existing issues and was flexible in accommodating necessary changes. Solid find.