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3D Animation 3D Modelling 3D Rendering Game Development Unreal Engine
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Awatar Użytkownika
$25 USD / godz.
Flaga PAKISTAN
karachi, pakistan
$25 USD / godz.
W tej chwili jest 3:42 AM
Dołączył stycznia 4, 2018
0 Zalecenia

Syed Raza Haider Z.

@Zarrar1303

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5,0 (11 opinii)
5,8
5,8
$25 USD / godz.
Flaga PAKISTAN
karachi, pakistan
$25 USD / godz.
92%
Ukończone Projekty
100%
W Budżecie
100%
W czasie
8%
Powtórna Stawka Zatrudnienia

Game Development, Unreal Engine, Everything 3D

Long time freelancer. First time onsite. Professional Game Developer -Unreal Engine 4 3D Modeler and Animator -Blender 3D Texturing -Adobe Substance Painter Currently working part-time as a VR/AR researcher at the Video Analytics Lab at Pakistan's Naval Research and Development Institute. Developing Body Harvest Remastered. A GTA-style open world game, remastering an old classic; "Body Harvest N64", known as the predecessor to the GTA franchise. Developed various game systems for small clients such as Turn-based Systems, Attack and Ability Systems, Opponent AI, Inventory Systems, Modular Character Creation System, Game Assets, 3D models, ArchViz and much more.
Freelancer 3D Modellers Pakistan

Skontaktuj się z Syed Raza Haider Z. w sprawie Twojej pracy

Zaloguj się, żeby przedyskutować szczegóły po przez czat.

Pozycje w Portfolio

Unreal Engine 5 ArchViz Rendering
Unreal Asset Creation: Vehicles
Unreal Asset Creation: Vehicles
Unreal Asset Creation: Vehicles
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Videos showcasing rigging of models to work flawlessly inside Unreal Engine as well as custom developed animations for each character and the code scripting to make it all work.
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Character Rigging, Custom Animations and Gameplay Scripting
Custom VoxEdit models rigged into Unreal Engine
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
This portfolio includes *some* of the work I have done for 3D graphics renders that were not part of a client's NDA agreements.

Zetapex: 3D logo image and animation renders for a client.

Memorial Pendant: 3D pendant design renders for a client.

Squid Animation: Squid animation renders from a UE4 squid asset for a client.

Gym App Renders: Renders of a generic man in different poses for a gym app.
3D Graphics Renders
3D Graphics Renders
3D Graphics Renders
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation
This portfolio includes *some* of the work I have done for game asset creation that were not part of a client's NDA agreements.

- Medieval Cannon: Includes features to move cannon as a vehicle, deploy as a weapon, set aiming sensitivity, fire a cannonball, set camera to focus on cannonball and a random malfunction requiring cleaning of cannon.

-Migration of a project into the Advanced Locomotion System v4: Migration of a character and its accompanied animations and assets into the ALS v4, a, Unreal Engine locomotion system greatly applauded for it's smooth procedural locomotion animation as well as versatility in integration into existing projects.

-Spacecraft Physics Based Hydraulic Suspension: Includes physics based hydraulic legs for smooth landing which get retracted upon takeoff.

-Timer System implementation for a client's game: Not proud of this one. Client was replicating a NES game called "Fecal Fred" in Unreal Engine. I was tasked to make the timer increment and
Game Asset Creation

Oceny

Zmiany zapisane
Pokazuje 1 - 5 z 11 komentarzy
Filtruj oceny po przez: 5,0
$5 000,00 USD
everything about animations was perfectly done in UE4 ! thanks again to your work !
2D Game Art 3D Architecture 3D Drafting 3D Layout
+1 więcej
N
Flaga Jeremy J. @noxdormus
3 miesiące temu
5,0
$600,00 USD
That was perfect, he done the job really well, I'm super happy. And also he is super friendly. I recommande him at 100%
3D Rendering 3D Modelling 3D Animation Game Development
+1 więcej
N
Flaga Jeremy J. @noxdormus
4 miesiące temu
5,0
$30,00 USD
It was a pleasure to work with Syed Raza Haider
Graphic Design Materials Engineering Game Development Unreal Engine
Y
Flaga Yevheniy S. @ysierhieiev
5 miesięcy temu
5,0
$333,32 USD
I had a great experience hiring and working with. Although he did not have the same testing equipment at his end, he was able to remote into mine and come up to speed in no time, exhibiting his expertise in the required skill set for my project. He was able to troubleshoot existing issues and was flexible in accommodating necessary changes. Solid find.
Game Development Unreal Engine
J
Flaga Joaquin B. @jberndt
5 miesięcy temu
5,0
$20,00 USD
Really help me solve my problem. Knew what he was doing and delivered it earlier than expected. Totally recommended.
3D Modelling 3D Animation Game Development
M
Flaga Michael L. @M1L07
6 miesięcy temu

Doświadczenie

VR/AR Senior Research Officer

VA-Lab NRDI
cze 2021 - Obecnie
Handling VR/AR research projects at NRDI

Edukacja

Bachelor's of Science in Computer Science

Iqra University, Pakistan 2016 - 2020
(4 lata)

Kwalifikacje

BSCS

Iqra University
2016
CGPA 3.2

Skontaktuj się z Syed Raza Haider Z. w sprawie Twojej pracy

Zaloguj się, żeby przedyskutować szczegóły po przez czat.

Weryfikacje

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Certyfikaty

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Najlepsze Umiejętności

3D Modelling 7 3D Animation 6 Game Development 6 Unreal Engine 6 3D Rendering 5

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