Maya Auto-Rigger

Anulowany Opublikowano Apr 6, 2015 Płatność przy odbiorze
Anulowany Płatność przy odbiorze

The auto rigger lets you place nurb surfaces in the outline of your character (spine, thighs, legs, shoulders, arms, fingers and head) in these nurbs there's joints that are contained underneath the head. Once you apply it to your character it automatically binds it. It makes the controls, joints, constraints and all the other nodes in order for the rig to function properly, All the user really needs to do is paint the weights for the character. Rigging can be annoying, tedious and most importantly time consuming. If you're a modeler you don't want your character in T-pose and if you're an animator you want to immediately jump into animating of course rather than rigging!

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Requirements:

Python

Autodesk Maya

I want the rig to have the following:

IK/FK switches on the arms & legs

Stretchy joints on the arms & legs, IK & FK stretch separetly

Arm joints

Leg joints

Spine joints

Finger joints

Global Scale on the Main control

Controls for every joint

Attributes for the feet

Attributes for the fingers

Hands Parent/global switching

Head Parent/global switching

Maya PHP Python Instalowanie skryptów

Numer ID Projektu: #7438432

O projekcie

8 ofert Zdalny projekt Aktywny Apr 13, 2015

8 freelancerów złożyło ofertę za $2437 w tym projekcie

redahaidour

A proposal has not yet been provided

$737 USD w ciągu 5 dni
(4 Oceny)
3.9
bonapps

Hi, I have been through your requirements and it matches our expertise. I am very much interested in working on your project as it seems that we have done something similar. I am not yet confirmed that i will have Więcej

$1300 USD w ciągu 10 dni
(5 Oceny)
3.6
jelenmah

Hello,Sir I am expert visual effects artist with producing realistic 3D render image of CG modeling environment and 3D animation,I am always do fantastic work for clients,you can see my work overview my portfolio. Więcej

$526 USD w ciągu 10 dni
(0 Oceny)
0.0