This is a game where the user can control a car in a constrained enviroment. The world where the car is being driven is a ring with some obstacles. The car crashes in these obstacles and in the ring and reacts in a physically correct way. The car moves by applying rotation to its wheels and the user can control how fast its right or left wheels rotate to make it turn. This simple game has to be developed in C++ using the Ogre SDK Engine for the viewport display and the Newton Physics engine to control all the physic events. The Newton engine has a vehicle object that can be used for this project. I am open to any other Open Source or free sugestions about the Game Engine or the Physics engine. There is a similar driving game that can be reviewed in this website: Walaber's Stunt Playground ([login to view URL]) Ogre 3D SDK([login to view URL]) Newton Game Dynamics([login to view URL]) Please review the attached mht file (internet explorer) for a full description of the project.
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows? (depending on the nature? of the deliverables):
a)? For web sites or? other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software? installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
## Platform
Windows XP or 2000 Visual C++ 2003 Win32 or MFC Project Ogre SDK ([login to view URL]) Newton Physics Engine ([login to view URL])