-Designed and modeled various environment and character assets, ensuring that all, projects were completed in a timely manner.
-Illustrated game assets, textured objects, and designed multiple app icons and menu screens.
-Communicated with managers to ensure that everything was in compliance with the clients' needs and requirements.
-Created banners and worked on the improvement of the whole 3D models development process to increase quality, efficiency, and reduce costs.
-Collaborated and worked closely with other professionals from the industry;conducted reports on the progress of the projects and presented results to executives.
-Well updated with industry pipeline with PBR texturing Workflow to completely Hand Painted Stylized assets.
-Optimizing a high poly mesh to a low poly with effective and efficient mesh flow.
-Laying out the UVs effectively as per the company standards.
-Baking all the necessary maps to its best and ability to edit manually without any issues.